![]() This alters the "mood" of Homestuck proper, because now this insurmountably powerful entity has now ingrained itself within the things you don't dare question, you might not have even noticed its existence come Collide, but it is there, and every single character, antagonist and otherwise, is within its grasp, and firmly so! I would wager that Skaia is not even mentioned once throughout the Epilogues (if someone can verify this for me, I'll edit this section accordingly) (it has been mentioned, please disregard this bit, and thanks for the information ), but even so, its influence is there. Only hearing about it would be enough to paint a picture of what Berserk is if you haven't read it: It's a story of a character in a hopeless situation.īack to Homestuck, this is why Skaia being forsaken as an entity is such a significant event, because now Skaia has morphed from being an entity that could be addressed and/or confronted to a mere constant of the setting and the narrative of Homestuck. This is a small detail introduced in a chapter that is no longer in circulation by express order of the author, and the reason why this is can be ascertained quite quickly: It changes your perception of the story, because otherwise, the antagonist would appear to be powerful, but not impossible to beat! But! With the introduction of the IoE, you have the definition of an entire system wherein the character is in and cannot escape, governed by an entity. In Berserk, you have the protagonist, Guts, and the antagonist, Femto, but then you have the Idea of Evil, an entity which Femto is ultimately subordinated to. ![]() It will probably not change how you perceive the manga should you read it, but it's there, so fair warning just in case. I will advise, there is a small spoiler here about what I'll discuss, the Berserk manga. One small detour to contextualize why this is so important. However, what makes this change so important is the importance that Skaia got before this. This departure would be an otherwise normal entry in the varied list of things that Homestuck left off as it developed given its nature. ![]() Following into Act 6, this aspect of Skaia's agency and this very defined set of characteristics and capacities is wholly abandoned. This is all par for the course for any story, Rose is out and about (later playing right into Doc Scratch's hand), Jade is (later on) betrayed by Skaia, but then, a departure happens. It cannot act directly if not through manipulating time-travelling portals, and everything else is dependant on the characters' ties to Skaia and the system it has constructed throughout the non-linear timeline of Paradox Space. Skaia is then, portrayed as an entity, with defined goals and characteristics, capacities and limitations. And, as I'm sure you also know, it is source of discontent for some characters, particularly Rose and Jade, throughout the earlier acts of the comic, more pronouncedly with Rose breaking her own planet in order to acquire answers in how to break SBURB. It is the core of the system which governs a level below the highest possible (the authorial, that is), and thus, owed quite some importance. In it, as I'm sure you know, Skaia is something (more on that later) which is intrinsically connected to all of SBURB, all of the setting, and most characters, antagonists or otherwise. These motivations are simple and effective enough that, if this is a relatively normal story where Bowser gets defeated at the end (and Mario sets out on his quest at the beginning), then regardless of what events and circumstances I add in the middle of this story, the motivations will remain (they can be expanded upon and be put under new contexts, but they won't change). ![]() The dragon, Bowser, wants to rule the Mushroom Kingdom, the princess, Peach, wants to be rescued, and the hero, Mario, wants to rescue Peach. ![]() How would I define the motivations of each character? Now, without further ado, let's get to this. Keep this in mind as you read what I wrote, you might be able to locate discrepancies and opportunities to build upon what I've discovered. There are multiple avenues to analyze Homestuck, and mine is lacking where others' analysis might flourish in. I would like to preface this by saying that this is not a complete analysis of Homestuck as a phenomenon or any sort of objective truth regarding it, this is only an epiphany that I have had not too long ago which I would like to share. about 2 years, coming up at 3, and I've come to an interesting conclusion of sorts regarding all of it. I've been "studying"/"researching" Homestuck for. Hello, hello, thank you for clicking on this thread and reading this, my name's Ashley. ![]()
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